Branch 2.5.x (32-bit) is now in mainteance only mode.Ī new version of MSI Kombustor is ready. MSI Kombustor 3.x.x (64-bit) is the new active branch of Kombustor. You can download latest PhysX runtimes from THIS PAGE. If PhysX runtimes are not present on your system, Kombustor will not start properly. GeeXLab 0.51 Released (*** Updated: v0.51.4.MSI Kombustor v3.5.2 + v2.6.0 UPDATES available HEREĪMD Radeon owners: MSI Kombustor requires the PhysX support for some tests. (Demo) Knob and Toggle Widgets (Dear ImGui).Unlock the Potential of AI and Immersive Web Applications with WebGPU.NVIDIA - Unlocking GPU Intrinsics in HLSL.Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation.A Guide to ARM64 / AArch64 Assembly on Linux with Shellcodes and Cryptography.Climate at a Glance - Global Time Series.GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians.NVIDIA Vulkan 1.3.271 developer driver 538.03.OpenGL Extensions Viewer 6.4.9 released.NVIDIA GeForce driver 546.33 Game Ready.NVIDIA Vulkan 1.3.273 developer driver 538.09.If DLSS is disabled, the framerate drops from 90 to 40 FPS as you can see on one of the following screenshots: The average framerate (top-right corner) was around 90 FPS in 1920×1080 with DLSS ON. I tested the demo on a GeForce RTX 3060 Ti + Ryzen 7 5800X. The ray tracing SDKs are available through NvRTX while DLSS is available as a UE 4.26 plugin. This application allows you to toggle ray-traced reflections, ray-traced translucency, DLSS, RTX Direct Illumination, and RTX Global Illumination to visualize the difference in real-time. RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 Branch (NvRTX). NVIDIA has published few days ago a tech-demo (735MB) that shows the ray tracing in action through Unreal Engine 4.
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